Dying Light 2 Patch Rolls Out, Adds New Game Plus And ‘Mutated Infected’ Quest (2023)

By Andrew Heaton

Techland releases an update for Dying Light 2 that introduces New Game Plus mode and a few other things to the action survival horror title.

Dying Light 2 Patch Rolls Out, Adds New Game Plus And ‘Mutated Infected’ Quest (1)

Dying Light 2: Stay Human was a sequel that many fans of the original had been waiting a while for. With Techland's new game selling 5 million copies recently, it's obviously gone down well among the community, even if many felt it was lacking in certain areas. The studio has also been discussing the longevity of its game, with DLC coming and more in the pipeline. Also discussed were plans to add a New Game Plus mode, and update 1.3.0 implements the latter.

The latest patch for Dying Light 2 should have started rolling out by now. According to the patch notes, there were a number of additions to the game, as well as tweaks and bug fixes. Perhaps the one that players have been waiting for the most, outside some additional DLC, is the aforementioned New Game Plus. As with all modes like this in any release, once the game has been completed, it can be replayed with some "modified game parameters." One of the ways a second run will change in Dying Light 2 is with new enemy behaviors, new objects, new parkour challenges, and more.

RELATED: Dying Light 2 Dev Says DLC Will ‘Surprise People’

The update also brings with it an extra Dying Light 2 mission called "Mutated Infected," which is described as a quest that adds "Something Big Has Been Here" and features special Goon variants. Not much else has been said about it. This should be pleasing to fans who enjoy the game but have been waiting for some new content, especially those who felt the main story was a little short.

As with all good patches, this one comes with some tweaks as well, which includes some updates to the UI/UX like adding an FOV slider to the PS5 and Xbox Series X ports. There have also been some technical updates, such as improving the game stability, general gameplay updates, and fixing bugs like audio glitches. No doubt Dying Light 2's New Game Plus mode will be the main thing that's been implemented that fans have been hoping for, especially as Techland was hinting at it for some time.

The studio has also said that Dying Light 2 will be getting a photo mode. However, given that it's not been rolled out as part of this major update, it's unsure when that will become available. Still, it's nice to see the developer is working diligently to keep the game ticking over with new additional features, and some new content as well.

The full patch notes are as follows:

1. New Game+

After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!

  • 30 new inhibitors
  • New platinum objectives for parkour challenges
  • Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
  • A new legendary weapon tier added
  • Gold encounters added
  • Enemy difficulty scales with the player level

2. Co-op Updates

  • Fixed connection and stability issues in co-op
  • Fixed connection issues with the players who are further advanced inthe story
  • Improved game performance in co-op

Co-op story blocks

  • Fixed an issue that caused blocked progression in a single player game mode after a co-op session
  • Fixed few remaining death loops in co-op
  • Fixed an issue with a missing NPC during the Missing People quest in a co-op session

Co-op quality

  • Improved weapon visualization in online menu and inventory
  • Improved handling of challenges requirements in co-op
  • Fixed random bandit respawns while players are still in the bandit camp
  • Fixed issues with the player being unable to access inventory or map after dying several times in co-op
  • Fixed blocked story progression with "enemies nearby" notification
  • Fixed rare issue when a player can't move after a revive
  • Fixes for far away peer respawn from the host and respawning in geometry
  • Fixed AI jitter in random cases
  • Improved various animations in co-op - f.e. crouching, throwing, using the bow, and more
  • Fixed sound duplication in co-op
  • Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
  • Fixed the display of incorrect icons on the map after a co-op party
  • Fixed “call for help” when the player is being summoned during a gather in co-op
  • Fixed black screens in certain situations that could cause progression blockers during co-op progression
  • Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
  • Updated the time of tutorial windows to 30 seconds during the co-op sessions
  • Fixed a bug that allows player to have multiple story quests active

3. Content Update

Mutated Infected - New quest added Something Big Has Been Here, which included special elemental Goon variants

4. Gameplay Updates

  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
  • Fixed a possibility to fast travel between map regions after completing various quests
  • Fixed a random AI bug of Human encounters
  • Fixed infected invulnerability to arrows
  • Fixed missing rewards after Bandit encounters
  • Fixed the Virals patrol movement in GRE facilities
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value

5. Quest Updates

  • Fixed a bug related to wall-clipping during the Let’s Waltz quest
  • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Fixed the map display bug in The Only Way Out quest
  • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Fixed Sophie’s inaccessible position in The Raid quest

6. UI/UX Updates

  • Added FOV slider on PlayStation 5, and Xbox Series X
  • Improved UI textures optimization
  • Fixed issues related to switching between keyboard and controller
  • Fixed inhibitor pop-up message in Markers of Plague quest
  • Fixed quest display in journal
  • Fixed tutorial window display
  • Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
  • Aiden should no longer T-pose in the main menu
  • Fixed crashes related to launching the game in 5760x1080 resolution
  • Fixed display of incorrect numbers on Immunity Bar
  • Minor changes to PC key bindings

7. Technical Updates

  • Improved game stability
  • Several crash sources fixed
  • Improved the stability of frame rate in various places on the map
  • Fixed multiple bugs that allowed players to see and fall outside map texture
  • Fixed occasional texture glitches in various places on the map
  • Fixed various audio glitches

…and numerous additional bug fixes and quality improvements.

Dying Light 2 is available now on PC, PS4, PS5, Xbox One, and Xbox Series X

MORE: How Dying Light 2 Could Benefit From New Game Plus

Source: Steam

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